Lionheart: Dark Moon Wiki
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Lionheart: Dark Moon | Effects and Statuses[]

Statuses are the following. If you want a more in-depth description, check out the Simple Guide to Buffs and Debuffs.

Effects and Statuses

Name

Effect Damaging Stack Cleanse Interrupt Purge
Status Aura
Aura The unit applies an effect on the entire team. No Yes No No No
Attack Buff
Attack Buff Increases ATK stat by a certain percentage. No Yes No No Yes
Attack Debuff
Attack Debuff Decreases ATK stat by a certain percentage. No Yes Yes No No
Status BuffImmunity
Buff Immunity The unit can't be buffed for a certain amount of turns. Yes No Yes No No
Burn
Burn The unit receives 20% damage to its maximum HP the next turn. Yes Yes Yes No No
Mark
Bullseye Grants critical damage on the next attack upon the receiver. No No Yes No No
Charging
Charge The unit charges for a turn in preparation for a move. No No No Yes No
Chill
Chill Slows unit speed, turns into Freeze on second stack. No Yes Yes No No
Ability Dispell01

There's not an original iconography for Cleanse

Cleanse Removes a debuff from an ally. No No Yes No No
Corruption
Corruption On the third stack the unit receives 50% of its maximum HP as damage. Yes Yes Yes No No
Status DebuffImmunity
Debuff Immunity The unit is immune to debuffs for a certain amount of turns. No No No No Yes
Defense Buff
Defense Buff Increases defense by a certain percentage. No Yes No No Yes
Defense Debuff
Defense Debuff Decreases

defense by a certain percentage.

No Yes Yes No No
Drain
Drain The attacker receives a percentage of the damage dealt to the enemy as heal. Yes No No No No
Freeze
Freeze The unit is frozen solid for two turns or until attacked, reduces damage taken by 50% for the first hit. No No Yes Yes No
Heal Block
Heal Block The unit can't be healed. No No Yes No No
Poison
Poison 7,5% of HP is dealt as damage every turn to the affected unit, stacks up to 3 times. Yes Yes Yes No No
Ability Dispell01

There's not an original iconography for Purge

Purge Removes a buff from a unit. No No No No Yes
Status Reflect
Reflect Reflects back at the attacker 25% of the damage dealt. Yes Yes

(with skills)

No No Yes
Regeneration
Regeneration The unit is healed for up to 20% of its max HP every turn a set amount of turns. No No No No Yes
Status Resistance
Resistance The unit is resistant to some effects (tapping on the icon, in game, shows all its resistances). No Yes No No Yes
Shield
Shield The unit is protected by a shield which is based on a percentage of its HP, Shield seems to be based on ATK and SKL. No Yes No No Yes
Attack Buff
Skill Buff Increases SKL stat by a certain percentage. No Yes No No Yes
Status LessSkill
Skill Debuff Decreases SKL stat by a certain percentage. No Yes Yes No No
Status SkillLock
Skill Lock The unit is unable to access one or more of its skills for a set amount of turns. No No Yes No No
Silence
Silence/Amnesia The unit can only use basic attack for a certain amount of turns. No No Yes Yes No
Stun
Stun The unit is stunned thus skips at least a turn. No No Yes Yes No
Tangle
Tangle The unit is tangled thus skip at least a turn. No No Yes Yes No
Taunt
Taunt The unit becomes the focus of enemy attacks. No No No No No
True Strike
True Strike Grants 100% critical on next attack, pierces Vanish. No No No No Yes
Vanish
Vanish The unit has a 50% evasion chance. No No No No Yes
Wound
Wound The unit receives from 10 to 15% of damage to its current HP every turn until end of battle. Yes Yes No No No
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