Lionheart: Dark Moon | Effects and Statuses[]
Statuses are the following. If you want a more in-depth description, check out the Simple Guide to Buffs and Debuffs.
Name |
Effect | Damaging | Stack | Cleanse | Interrupt | Purge | |
---|---|---|---|---|---|---|---|
Aura | The unit applies an effect on the entire team. | No | Yes | No | No | No | |
Attack Buff | Increases ATK stat by a certain percentage. | No | Yes | No | No | Yes | |
Attack Debuff | Decreases ATK stat by a certain percentage. | No | Yes | Yes | No | No | |
Buff Immunity | The unit can't be buffed for a certain amount of turns. | Yes | No | Yes | No | No | |
Burn | The unit receives 20% damage to its maximum HP the next turn. | Yes | Yes | Yes | No | No | |
Bullseye | Grants critical damage on the next attack upon the receiver. | No | No | Yes | No | No | |
Charge | The unit charges for a turn in preparation for a move. | No | No | No | Yes | No | |
Chill | Slows unit speed, turns into Freeze on second stack. | No | Yes | Yes | No | No | |
Cleanse | Removes a debuff from an ally. | No | No | Yes | No | No | |
Corruption | On the third stack the unit receives 50% of its maximum HP as damage. | Yes | Yes | Yes | No | No | |
Debuff Immunity | The unit is immune to debuffs for a certain amount of turns. | No | No | No | No | Yes | |
Defense Buff | Increases defense by a certain percentage. | No | Yes | No | No | Yes | |
Defense Debuff | Decreases
defense by a certain percentage. |
No | Yes | Yes | No | No | |
Drain | The attacker receives a percentage of the damage dealt to the enemy as heal. | Yes | No | No | No | No | |
Freeze | The unit is frozen solid for two turns or until attacked, reduces damage taken by 50% for the first hit. | No | No | Yes | Yes | No | |
Heal Block | The unit can't be healed. | No | No | Yes | No | No | |
Poison | 7,5% of HP is dealt as damage every turn to the affected unit, stacks up to 3 times. | Yes | Yes | Yes | No | No | |
Purge | Removes a buff from a unit. | No | No | No | No | Yes | |
Reflect | Reflects back at the attacker 25% of the damage dealt. | Yes | Yes
(with skills) |
No | No | Yes | |
Regeneration | The unit is healed for up to 20% of its max HP every turn a set amount of turns. | No | No | No | No | Yes | |
Resistance | The unit is resistant to some effects (tapping on the icon, in game, shows all its resistances). | No | Yes | No | No | Yes | |
Shield | The unit is protected by a shield which is based on a percentage of its HP, Shield seems to be based on ATK and SKL. | No | Yes | No | No | Yes | |
Skill Buff | Increases SKL stat by a certain percentage. | No | Yes | No | No | Yes | |
Skill Debuff | Decreases SKL stat by a certain percentage. | No | Yes | Yes | No | No | |
Skill Lock | The unit is unable to access one or more of its skills for a set amount of turns. | No | No | Yes | No | No | |
Silence/Amnesia | The unit can only use basic attack for a certain amount of turns. | No | No | Yes | Yes | No | |
Stun | The unit is stunned thus skips at least a turn. | No | No | Yes | Yes | No | |
Tangle | The unit is tangled thus skip at least a turn. | No | No | Yes | Yes | No | |
Taunt | The unit becomes the focus of enemy attacks. | No | No | No | No | No | |
True Strike | Grants 100% critical on next attack, pierces Vanish. | No | No | No | No | Yes | |
Vanish | The unit has a 50% evasion chance. | No | No | No | No | Yes | |
Wound | The unit receives from 10 to 15% of damage to its current HP every turn until end of battle. | Yes | Yes | No | No | No |